﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ReallyReallyReallySimpleRoguelike.Managers;
using ReallyReallyReallySimpleRoguelikeData;

namespace ReallyReallyReallySimpleRoguelike.Screens
{
    class StoryScreen:Screen
    {
        string welcomeText;

        public StoryScreen()
        {
            welcomeText = TxtFileToString.Read("Content/Texts/Welcome.txt");
        }

        public override void Show()
        {
            Console.Clear();
 
            this.WriteString(welcomeText,ConsoleColor.White);

            DungeonManager.Instance.PlaySound(SoundList.Pluck);

            Console.ReadKey();
        }
    }
}
